I package bits of delight and surprise
into simple apps

I occasionally share my thoughts at @tobiasahlin, and at my blog.

At GitHub, I help people
build software together

I'm currently focusing on github.com, and our native apps for Windows and Mac. Have any feedback? Let me know what you think.

Life is betterwitha soundtrack

From 2010 to late 2012, I worked as a product designer at Spotify. I had the opportunity to work with an amazingly talented group of people, and together we made music available through easy-to-use products.

I worked with the entire array of Spotify’s products, including apps for iPhone, iPad, Android, Windows Mobile, Mac, Windows, and the web.

I made a game. It’s about
having fun with letters

I built SpellRush from a love for word games. You swipe over letters to create words—used tiles disappear in a cloud of smoke, and new tiles fall down from the top of the board.

Find as many words can you find before the time runs out, and beat the evil gorilla boss at the end. No. Right—sorry. No gorillas. It’s really fun though, promise.

Nobody likes to wait

But you can make it less of a pain. I've created SpinKit, a collection of loading spinners animated with CSS. They're super smooth, easy to customize, and open-source.

View SpinKit

Looking for a speaker?

I love talking about creating great user experiences. I've recently talked about the dangers of choice and design patterns that encourage simplicity at Full Frontal Conf in Brighton, HybridConf in Stockholm, and Aarhus Alpha in Aarhus. If you're hosting a conference or a meetup, don't hesitate to reach out.

I write at tobiasahlin.com/blog