As one of the first designers at Spotify, I worked with building the design team, and was responsible for the interface design of all products.
Nobody likes to wait… but you can make it less of a pain. I've created SpinKit, an open-source collection of loading spinners animated with CSS.
As the Lead Experience Designer for Minecraft, the best selling PC game of all time, I'm working with the team at Mojang to design and improve Minecraft and our other products.
As an Industry Leader for Hyper Island's Digital Data Strategists program, I teach front-end development, statistics, design, & data visualization, and bring in industry experts to lecture.
At GitHub I worked with GitHub.com's design and CSS to align, refactor, and make our visual language consistent across the site.
Hyper Island has sometimes been referred to as the "The Digital Harvard". They operate within a rapidly transforming industry, and are constantly pushed to re-evalute their methods and resources. In 2016 I rewrote their Data Strategist program in collaboration with Thomas Björk.
User research can be the deciding difference between a successful and failed launch. At Lookback I lead the product design to simplify user research for digital products.
I've been teaching product design at the creative business school Hyper Island, listed by CNN as one of the "most interesting schools around the world".
GitHub Pages is today used by companies such as Facebook, Twitter, and Adobe to document and market their open-source projects. It was once poorly documented, and difficult to understand. I lead the initiative to make it more accessible, friendly, and easy to get started with.
I speak at events and facilitate workshops within design, development, and innovation, most recently in Amsterdam, Odense, and Milan.
I created TypeSource as a way to browse web fonts by how they look and feel, rather by their name and attributes.
GitHub is a powerful tool that, for many, comes with a steep learning curve. At GitHub I designed GitHub for Mac & Windows to make it easier to work with the GitHub flow, while carefully balancing established best practices and new abstractions.
As a one-man team, I programmed, designed, and launched SpellRush, a word game for iOS. It quickly gained over 100 000 downloads, and was featured by Apple on the front page of the App Store.
I'm on a quest to fix education. I work as the Lead Experience Designer for Minecraft, and specialize in product design, data, and teaching. Say hi!
Tobias Bjerrome Ahlin
Stockholm, Sweden